#Interactive Touch Screen
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Enhancing Classroom Learning with Smart Touch Smart Boards
Enhancing Classroom Learning with Smart Touch Smart Boards In today’s fast-paced educational environment, staying ahead requires innovative teaching tools that empower both educators and students. Smart Touch smart board, with their cutting-edge technology, have revolutionized the traditional classroom experience. These interactive boards have become indispensable tools for educators, providing…

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#Interactive Touch Screen#interactive touch screens education#smart interactive touch screen#Smart Touch smart board
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Wilhelm + touch - [part 12: s2e6] [part 1] - [part 2] - [part 3] - [part 4] - [part 5] - [part 6] [part 7] - [part 8] - [part 9] - [part 10] - [part 11]
#Young Royals#Young Royals S2E6#Prince Wilhelm#Queen Kristina#Simon Eriksson#August Horn#Jan Olof#I love this episode#and I always really love seeing Wille interact with his parents#(there's so much to say about their relationship)#there are some pretty scenes#I like the scene of the 6th gif#it's very pretty#the horizontal screen#the 3 of them standing up in the middle#Wille and Kristina facing each other#(and after hesitating I put the 2 touches that we see without really seeing (him shaking hands with the old guy and grabbing Jan Olof))#my YR gifs#touch in YR
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Hi it's me again :) , what change you would make to make the kids more important in awakening and the trio more important in fates :)
hi!! :) honestly i feel like its hard to change how they did the awakening kids if only because the way that the game works, right? because the player should be able to pair off the first gen and get the kids at their own pace. to make the awakening kids relevant in the main story, you would have to make them all required pickups at specific times which. you know, ME as a person, i would love that. but for a game that was sold to millions of people, ehh. bad idea. but i think the nice middle ground would be to just make ONE more kid aside from lucina a mandatory recruit. ideally, i would pick owain if only to mirror chrom and lissa and also because lissa is already a plot relevant character (who admittedly takes a backseat post timeskip but… maybe owain would get her talking more?). and one problem i have with specifically awakening’s presentation of their story is that they always have lucina there saying something about the future coming to pass, and then. no one cares 😭 and they just ignore her and keep talking and its really just her trying to warn people who will not change their minds! having someone like owain to acknowledge and back up her claims would help a LOT at 1) giving her someone else aside from chrom to bounce off of and 2) making you see how truly dire their future was if TWO of them are begging you to listen to reason. just my take. i think owain would be a decent mandatory recruit around when u get say’ri? maybe WITH say’ri honestly…
for fates its really just a matter of giving the awakening trio more lines in the story. i think because odin joins early in conquest and selena joins (relative to the other two) early in rev, they couldve served as mouthpieces to provide context for the war to corrin and maybe even had some main story one on one conversations with them to assess what corrin is like and what their goal is. thats really all i need from them! maybe laslow (and odin in rev) couldve given corrin like a one on one update on how the war has progressed up until you meet him, and he advises them on how to act every now and then for the rest of the story. just, small things! maybe one of them accidentally drops a line hinting that they know more than they let on, and thats REALLY all they needed. because without even just a LITTLE bit of that, it just feels like they came to nohr and said “lmao this mission is boring” and just did whatever they wanted 😭 like ok guys. so yeah. just a little bit of extra screen time WITH corrin. thats how i’d improve it.
#asks#ty for the ask :3#tldr how to improve fire emblem games: add more owain!#seriously!!!#but yeah idk im not really a story rewrite overhaul person#well. not exactly…#but i dont like to be like ‘well OBVIOUSLY you could fix it if you do it MY way bc IM a genius and the writers are DUMB’#ive never written a video game before.#so i dont like to say ‘this game would have been better if they THREW OUT THE PLOT and put MY BLORBO in more’#i just think. maybe an extra scene or four. WITHOUT TOUCHING the rest of the stories of these games#and like i’ll critique awakening’s story all the time but in this specific scenario its really just. giving lucina a friend.#unfortunately i skip fates’s story like 9/10 times i play so. i really dont want to over-critique that one if i dont remember it very well#of course i remember when they all join but. lmao#but yeah. i definitely dream of giving them all more screentime#unforch just with the awakening kids its a lot harder than just a few scenes. i really do think them being optional was the way to go#even if at the cost of screen time and interactions with eachother#but thats what the future past dlc is for!!!!#which i love and would not make any changes to. so.
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#kimimaro#kimimaro kaguya#kimimaro fanart#naruto#naruto fanart#fun Ava fact I was into berserk before Naruto 👍👍👍 this is inspired by one specific panel#I wanted the cracks to be where orochimaru has physically touched him but tbh the two don’t really interact that much? like on screen?#Kimi should have been given more scenes#idk about everything else but I made his face look so pretty….
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Y'know, puttering around with my recordings, I think I really am going to give Davrin's romance with Ver a pretty serious twisting around. Rewrite some things a bit, change things around, keep most of the "slow burn" of it intact- but also add in the "friends with benefits" elements that I feel match what he says in the check-in scene after the point of no return better.
I think I have a post from like, months before release, when all we knew about the character was "charming Warden (who may or may not have been the Storm Coast team's commander in '41)", about how I sort of expected his to be the romance that starts off more casual (with the expiration date all Wardens have, it's not surprising that someone who's been one for at least ten years would be hesitant to enter any genuine emotional entanglements, platonic or romantic), and then for him to find himself falling for Rook unexpectedly (and kind of against his will) anyway.
And from some of that late dialogue, I still think that that may have been the exact intention, initially, but maybe they didn't want to create too big a disparity between the different romance paths, or like they didn't want for it to come off like they weren't taking him as seriously as the rest, so the path sort of ended up getting a bit... I don't wanna say "subdued", but I can't think of a better word lol. Brought to match the pacing of the others and the overall story more, that's more like what I mean.
.... Anyway, I kinda think I wanna have them sleep together for the first time either after his personal quest (no more distractions, clearly established romantic interest in- and some commitment to one another, but with still an opportunity to angst about everything else) or preferably, that night after drinking with Lucanis.
I'm leaning towards the latter thought, specifically because it'd be clearly a very, very bad idea.
It'd be far too fast, far too early, I got that scene like right after the Cauldron, so deep in the thick of his personal quest- plus, the mutual interest was barely expressed like one day prior to it, and there was alcohol involved. Which all kind of makes it perfect, because it's an awful time to toss that complication in there.
But, it gives me an opportunity to have the both of them keep thinking that it being just a casual, physical thing is what the other wants (despite the "well, I could see us heading somewhere, someday" of it), and to have their feelings developing sort of in the background of it-- and then!!!!! that forest kiss can also take a role more like another complicating factor, with the "heart of a halla" line being a bit more ambiguous.
Like, casually kissing your booty call/situationship/FWB you've been secretly falling for, it's a bit more touchy-feely than the previously established [they were not established] guidelines [there are no guidelines] suggest is appropriate [none of this is appropriate], but it feels right, and that alone makes it feel weird and confusing, ykwim?
But, then the whole "Most of my life, I've gone it alone. With you... I never want to go back." thing makes more sense being where it is, after his personal quest, to me at least. Because that sounds like a confession, and with being free from worries and the griffons safe (with Eldrin, in that game), there's a great time to have a long-ish, actually serious conversation about what this is and where it's going.
.... That would also mean that some of the bed scene dialogue doesn't make as much sense ("Is this all just for show"? "Just like I imagined"? Girl you know exactly if it's for show and what his hands feel like, you've been getting dicked down semi-regularly for weeks), but I can work with some tweaks to that lol. The final parts of it, about planning the future and getting soppy still make perfect sense, it's just those lines in the leadup that need some minor tweaking.
Idk, I really liked the in-game experience I had, and I love me a good slow burn, but I can't deny that it's more my style when "slow burn" doesn't also mean ".... so sex is a thing that happens only at the very end, when all feelings are resolved". I like it adding more uncertainty and confusion into the mix, and giving a sort of "oh, this is different now" feel to that first time once the feelings are also resolved.
(The date though, I wanna keep where and how it is exactly, because he mentions he got the tip for the picnic from Evka and Antoine, and I find it really cute to imagine him just sort of looking at them after speaking with Valya like.... "... they probably have the right idea of it, don't they. While we're here, let... let me just go ask. How to, uh. Do this whole. Romance thing, I guess. Make it sound, idk, casual. And chill. We're... chill." Never mind that Evka and Antoine are literally one of the most romantic couples any of them know, but yknow, nbd.)
(And then it goes all the way sideways? Love it. Love the "hey so this tea I thought would be a fun, cute thing for us to try made her trip absolute balls for a while, so maybe this outing is not a great opportunity to like, talk. Seriously. About how I may or may not be falling a little bit in love with her. And by 'little bit', I mean 'up to the very tips of my ears'. Nbd, just gonna... postpone, spilling my guts out for her perusal, I guess." of it all. A+, no notes.)
#squirrel plays datv#datv spoilers#davrin#oc: verbena mercar#i'll need to replay her with this all in mind#gonna lowkey remark that he did well asking Evka and Antoine because the other long-term romantic couple they know is Dorian and Ray#which is. uh.#well i “established” to myself months before release that despite living together; Ray still writes Dorian love letters#and then the game went and confirmed for me that it's the same the other way around; with almost my exact words that I used; so uh.#yeah. those two are probably a bit too intense; for what Ver and Davrin are going for-slash-through#asking my Inquisitor in particular for romantic advice would be a bit of a disaster#not because he doesn't do romance; he just does it TOO well#and with a person he's been with for a decade; so; yknow. it's a lot#asking the man who'll unflinchingly sign his letters to his “husband” of ten years with “ever yours in joyous wonder” for love advice is...#well you gotta take that with like a pound of salt; don't you#(also a bit salty that there's no repeatable kiss scene or a lot of touching now; but i get it)#(it's probably because Rook can be so many different heights and builds which makes animating touches far more difficult)#(but even as someone who loves that customizability; it's a bit... well; a bummer; ngl)#(like the flexibility of builds isn't even THAT big; so... it's kind of a steep tradeoff to just have them not really touch; imo)#(if it's only this much flexibility in builds; i'd kinda pick the more natural on-screen character interactions over it ngl)#(if they are to always leave room for Andraste between them at least use that space and let Rook be genuinely fat ykwim?)
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Hi, I have a friend that really wants to play with vr sculpting, do you recommend using the tilt five, quest 2, or quest 3.
Do you know of any plans to add support for any other headsets?
Also if you want an easier way to display art check these out (holographic displays) https://lookingglassfactory.com/
I’d go with a secondhand Quest 2 if it’s specifically VR sculpting your friend is interested in! though I think the price for a new Q2 dropped recently so either option is a more affordable entry point. 👍
and we wanna be on Apple Vision and maaaayybe also SteamVR so Figmin could run on any PCVR headset… but we’ll see haha
current supported hardware is the Quest line, Tilt Five, Magic Leaps, HoloLens, Vive XR Elite, aaand Android & Apple mobile devices. (if anyone wants to be part of the mobile beta hit me up 👀 we need more testers 👀👀👀)
and YES I know Looking Glass!! I’ve seen their displays and other similar 3d displays in person before and they’re wild.
#auropost#saw a computer monitor that tracks your eye movement#and displays a different image into each eye so that you see simulated depth of 3d objects#it looks like at actual 3d thing is floating in front of your face#and was working live with like…. zbrush or something#there was a dragon on the screen and i felt like i could reach out and touch it#ANYWAYS i will push quest2 until the price drops on anything else#the color passthrough is nice on the q3 but isn’t integral to learning this type of art#get gravity sketch#get open brush#try vermillion if you wanna paint#get figmin if you want to build more complex things and interactivity#they’re all fun and have many tutorials on youtube 👍👍👍
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this is a delulu account btw 🤠💃🏽💅🏽
#idk who is on here for realistic shit but it’s not here!!#miss girl!!! why would I think logically about a superhero show#wildddd#I’m not going to interact but that’s crazy that people feel the need to police others#the post was not for you#PSA if you see a post you don’t like you don’t have to interact with it. just make your own post if it BOTHERS you that much#anyways Lokius is canon!#and if it ends up not being canon then !!! idk it’ll just live on here! and that’s disappointing but wow a community that all came together#for a love that they perceived to be true? in a romantic sense— yes that’s amazing. we don’t need your canon. we can thrive without it#would be nice though#talking to the void but if you know you know#also I think that sometimes we know that maybe theories are just that#but like also it’s fun??? let us be damn sis#god wouldn’t it be amazing if Lokius was canon on the MCU screen to the general audience?#manifesting it!#anyways even if they not canon there’s a branch where they are byeeee have a nice day!#brb going to touch grass lol
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You can't go back and see what the other branch in the dialogue tree says
#ive been playing chicory#and something about chicory's chapter 3 interaction with pizza touched me in such a way that i didnt want to leave the screen#once all the dialogues were exhausted#i wished only that i could respond with all 8 answers to chicory's 'how are you feeling question'#that i could spend more time with her#the game design forbids it#i cant talk to her anymore#or else id become too immersed#loop back over to not caring again#seeing dialogue options instead of a story#it is crucial game balance that you get only a brief conversation with her#lest you feel satisfied#words
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#v rough sketch#to#yknow#make me finish this#satosugu#jujutsu kaisen#suguru geto#satoru gojo#painting short hair always makes me wanna stab my laptop trough the screen#also I am so not used to drawing physical interactions it's embarrassing#like how tf do you make people look like they're actually touching amd not hovering over each other hhhh
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Michiel van Musscher, Allegorical Portrait of an Artist in Her Studio, circa 1675-1685, oil on canvas
#ncma#omg this was really cool because it also had an interactive part to it#so like there was a recreation with a touch screen and you could press on things like the dogs and the statues and flowers and art#and it was so cool to learn more about it and to drag your finger to find it#and id love to sit down and really further deeper analyze this painting because there are so many miniscule details#i think its just so interesting that the identity of hte artist depiscted is a mystery#but i like the interpereation taht she represents an alegorical figure of painting#like shes so me#also it was funnt how the dogs were lunging at the two monkeys#but my mom brought up a great point that proportionately the cavalier king charles spaniel was signifincalty smaller and didnt see righgt#but like i loved the little angels and also that athena was in it#i love paintings within paintings so much#and we saw similar flower pieces like the one depicted throughout the museum#alos the grapes in the bottom lefthand corner look like a good artist break snack
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just finished my demo presentation for my fundemental computer graphics project earlier this afternoon so yeahhhhh
#ngl i really satisfied on how well the camera projection function came out#and surprisingly i never thought that the mouse interaction to control the camera angle also can apply using touch screen#like damnnnnn#but yeah 1 down 3 to go#and yet i will be still sitting for the finals soon 🫠#iz and her maroon uni life#iz being too random
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#so that dotd rewrite is out and i have some thoughts on it but i wouldn't know where to put them.. maybe in here bc i don't actually feel -#- like making a whole ass text post. this is coming from me as criticism and not hate.. just some crit from one fan to another if you get m#SPOILERS AHEAD >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>#first off props to the team because this was obv a labor of love - 4 and a half years to make a feature long fan movie is hard work#and the animated stuff was a really nice touch and very commendable - you don't see them too often in big fanworks#in terms of the story well.. there are some things i like and some things that i don't (personally) again no hate#i'm aware this is a rewrite and boy howdy it IS a rewrite - though i am a bit sad that percy doesn't end up being the protagonist and it's#- thomas that has to play hero again.. like i kinda get it but what made the original dotd stand out was that percy was given the spotlight#so i spent an ungodly amount of time wondering when percy was gonna take charge or step into the main story to resolve the problem.. sigh#i liked that they tried to give norman more of a character bc a lot of characters do often get neglected in the series but it was kind of -#- hard to sell that for me? the twist in this rewrite was very creative and i do appreciate it but i guess it just ain't for me#“different” is ok and this is just one of many fan rewrites for this particular story#if there was something i enjoyed.. i guess the beginning was still kind of exciting because the set up was honestly like hype a bit#i liked that diesel and d10 actually got to interact face to face and there are clearer dynamics established for the diesels#and also. silverband's performances as d10 will always be fun he does a fantastic job voicing him (how d10 stole xmas will still be my fav)#my criticisms for this movie also derive from the pacing and the voice acting - i found it hard to try and understand tones sometimes -#- because the delivery felt so off.. like don't get me wrong not everyone in the fandom is a voice actor but if we're using static faces -#- for these fan works the delivery has to be a little more clear or else it'll sound like you're reading from a script.. sorry yall :"|#for the pacing i found it a bit hard to parse when some things were going on and how fast things were progressing#as well as the crashes.. that's also another thing bc i couldn't tell bc of the sfx and audio balancing - it could be better..#i wanna say. muffled voices do not substitute for a “far away”/off-screen voice bc i still can't hear it :“|#there were a lot of throwbacks and references to older thomas media/movies but some of them felt a little.. much?#if this is a dotd rewrite why are we getting some parallels with tatmr.. but i digress. at least they made diesel beef with duck a bit#there's a lot more i could say but i'm keeping those to myself. at the end of the day this fan movie was hard work for everyone involved#and you can tell some of the folks were having fun in there - props to them! i'm always glad to see more fan works in the community#we've come so far we're making feature length fan stories and rewrites that's crazy! i hope to see more in the future#fauxtrainpost.txt
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Interactive Panels Supplier in Delhi NCR

ASIATOUCH, your trusted Interactive Panels Supplier in Delhi NCR, offers top-of-the-line touch screen solutions designed to enhance your interactive experiences. Our innovative panels are perfect for classrooms, conference rooms, and collaborative spaces, providing high-quality visuals and seamless touch functionality. Located in the heart of Delhi NCR, ASIATOUCH ensures quick delivery and exceptional customer support. Trust us to bring the future of interactive technology to your doorstep with our cutting-edge products and services.
#interactive Whiteboard Display In Delhi NCR#Touch Screen Display in Delhi NCR#Interactive Touch Screen In Delhi NCR#tumblr trends#electronic
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Outdoor Digital Screen Displays | Blue Rhine Industries
In today's fast-paced world, where technology is ever-evolving, outdoor advertising has undergone a significant transformation. Traditional billboards and static displays are being replaced by dynamic and eye-catching outdoor digital screen displays. These digital screens have revolutionized the advertising industry by providing a versatile platform for businesses to engage with their target audience.

#touch screen display manufacturers#led sign board dubai#led signage dubai#touch screen digital signage#interactive touch screen digital signage#led sign board manufacturers#kiosk manufacturers in dubai#signage companies in dubai
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[Image Description: first image: photo of a little baby garter snake, just a few inches long, entwined around blackberries on the vine. Second image: screenshot of two tumblr replies, overlaid with the Dunked-In-Water effect. The first is by user kichijouji that says "Ok those are some really big blackberries or some really small grapes. Fucking ai horseshit." The second reply is by user PissBrat that says "ai slop?" For screen readers, "ai" in both replies is supposed to be parsed A.I. Third image: photo of a little baby garter snake entwining itself around a person's hand. End I.D]

#image described#snake#kids' menu spaghett#I'm really coming to hate the saying 'go touch grass' for a myriad of reasons but...#some of you really need to log off of devices an go interact with nature in some capacity as much as you are able to#edited to remove the phantom 'sherbet' that popped up before 'screen readers' when swyping
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Engage to Remember: The Psychology Behind Why Motion Games Make Brands Stick
In a world dominated by fleeting online content and short attention spans, brands are under pressure to connect with their audiences in meaningful and memorable ways. One emerging trend that’s proving to be a game-changer in the marketing landscape is the use of motion games in interactive events. These experiences, rooted in the psychology of play, not only engage users on a deeper level but also leave a lasting brand impression that traditional advertising can’t replicate.
The Science of Play and Brand Recall
Studies in cognitive psychology have long shown that people remember what they do more than what they see. When brands incorporate motion games or touch screen game setups into their marketing strategy, they are tapping into kinesthetic learning—a process that solidifies memory through physical engagement. Unlike passive media like TV or static billboards, these immersive games activate multiple senses, creating stronger neural connections that help participants retain brand messages.
Whether it's swiping to win, jumping to earn points, or moving through a branded challenge course, these motion games involve the entire body. This full-body engagement makes users feel like active participants rather than mere spectators, triggering emotional responses that foster positive brand associations.
Beyond the Screen: Digital Play That Resonates
What sets digital games at interactive events apart is their ability to blur the lines between fun and advertising. Gamification—using game mechanics in non-game environments—transforms brand messaging into an enjoyable experience. For example, a touch screen game that challenges users to solve puzzles or collect virtual tokens with a brand's logo subtly embeds the brand identity into the gameplay.
Incorporating these digital games into event booths or mall activations offers brands a dynamic way to grab attention. Participants are not just walking by—they’re stopping, playing, and engaging. And each interaction strengthens the brand narrative in a personal and enjoyable way.
Immersive Environments, Real Emotional Connections
One reason why immersive games are so effective is their power to create emotional connections. These aren’t just distractions—they’re storytelling tools. A well-designed motion game can take players on a journey that reflects the brand’s values, mission, or campaign theme.
Whether it's racing against time in a branded obstacle course or using motion sensors to replicate real-world activities, these immersive games provide more than entertainment—they generate experiences. Emotional involvement during gameplay leads to stronger memory retention. People remember how a brand made them feel, and interactive events that utilize this psychology can spark long-term customer loyalty.
The Touch of Technology: Interactive Games in the Digital Age
Technological innovation plays a crucial role in making these experiences unforgettable. A touch screen game doesn't just provide visual appeal—it delivers hands-on interaction that makes users feel in control. When paired with motion tracking technology, these digital games offer a fully immersive game experience where movement and touch combine to create something extraordinary.
In interactive events, such technology isn’t just a gimmick—it’s a strategic tool. When attendees step into a space where they can play and move freely while engaging with a brand’s identity, the event becomes a memorable story they share even after the experience ends.
Why Motion Play Works for Brands
When looking at long-term brand impact, the numbers speak for themselves. Experiences that involve motion games or digital games often lead to increased social sharing, repeat engagement, and higher recall rates. In a cluttered digital landscape, creating a sense of play gives brands a crucial edge.
Whether it’s a touch screen game that tests reflexes or immersive games that offer a story-driven adventure, brands that leverage these tools during interactive events are crafting experiences that stick with their audiences.
Call to Action
Looking to elevate your brand presence through unforgettable play? Discover how Waveplay Interactive can turn your next campaign into a full-body, full-sensory experience that your audience will never forget.
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